"Aleix is a person with whom it's enjoyable to work, he gets very involved in the project ensuring a high quality result"
— Rubén Acebal, Ubisoft
"Working with Aleix means solutions. He adapts perfectly to the needs of every project to create the music that suits it the best.”
— Albert Dalmau
Me in 10 seconds:
I'm a video game music composer based in Spain. I make modern soundtracks with a retro twist.
Multi-instrumentalist, gamer, introvert (INTJ), and cat person, but I also like humans.
I love seeing my music helping games get better reviews. Here's what journalists and players say about one of my latest soundtracks, made for FixFox.
(You can read how the solo dev and I made it happen in my blog)
[...] I love the music, those delightful chiptunes providing a soothing soundtrack that never stopped being enjoyable. - Full review
[...] I get the title screen theme stuck in my head quite often. - Full review
I adore FixFox's soundtrack, which is auspicious given it's so prevalent. - Full review
Driving between locations is atmospheric and relaxing, supplemented by the wonderful, memorable soundtrack, reminding me of the better parts of my time with Sable. - Full review
There's a lot of love for Chiptunes in the shape of very catchy music, but there are also lavish moments that strengthen an intriguing story full of special moments. (translated from Spanish) - Full review
The music of Fixfox takes the serene atmosphere to perfection. - Full review
[...] Kudos to you Sir for creating an awesome and varied OST. - Full review
[...] Really I can't underscore enough how pleasant and just overall enjoyable every song in the game is, especially as you ride between old semi-abandoned towns having a little folksy guitar backing you up and setting the mood was really perfect.
[...] It's been two weeks since I finished the game, but I still listen to the soundtrack when outside on a walk, and think about how the game made me feel.
The story, gameplay, and music of this game are f*****g awesome. I don't usually pay attention to game music, but I love this one, and it makes the game much better. (translated from Spanish)
[...] The music alone is fantastic and would love to have a soundtrack.
[...] Different music tunes, that played together compound themselves into yet another tune in a manner, that would leave J.S. Bach proud. These little details show that the person behind the game did not care about the effort needed, nor for the RoI KPIs, nor for the focus groups feedback. No, the only valid measure was the vision of the final product.
[...] Music is one helluva piece of work! From bad ass desert soundtrack to chill Lo-fi music.
[...] You'll love the soundtrack composed by Aleix Ramon as most of the tracks gives off gentle vibes while still being in place, while fitting the scenery as needed.
Your game has its own personality, and its soundtrack should reflect it. Because of my past experiences making all kinds of music, I'm comfortable with any kind of music your game could need - from Rock to Classical, Electronica to lullabies, Cinematic to Folk, you name it - and I love to mix them with a layer of delicious 8-bit spices.
For story-driven games, I use leitmotifs to give a boost to the game's narrative side. This works specially well to infuse life to your characters!
I put special care in understanding your vision so that I can reinforce it with the right music.
If I join you in your quest, I'll regularly send you demos so that you can see how the music evolves. I'll also ask for your feedback and iterate if needed: It's my top priority to ensure that we're both happy with the final result.
For extra immersion and fun, I can make the soundtrack adaptive using FMOD or Wwise. That means crafting and implementing music in a way that it reacts to the gameplay.
And whether we go the adaptive way or not, I can take care of implementing the music myself. (Hint: that will save you a lot of time.)
Organization and punctuality are the Achilles tendon of many artist.
I put special care in communicating clearly, and even though I regularly miss buses and other wheeled vehicles, I've never missed a music-related deadline.
While I'm ok with using email/chat/call to communicate, I'll also share with you a personalized Trello board to keep track of all the tracks and demos. This keeps things tidy even with the most complex games.
I know, trusting a music composer to take care of your project's music is scary. What if he messes up? What if he doesn't care enough? After all, no one really knows how much effort you've put into making your game.
This is why I'm regularly pouring my brain into my personal blog - so that you can see how I think and who I am.
Here are my latest blog posts: