Music and Sound Design for Indie Games

Hi, I'm Aleix (pronounced ah-lésh)

Me in 10 seconds:
I'm a video game Music Composer and Sound Designer with six shipped or soon-to-be-shipped titles under my belt.

I'm based in Spain. Multi-instrumentalist, gamer, introvert (INTJ), and cat person, but I also like humans.

Why work with me?📄 Download CV
Aleix Ramon
Hey! Listen!

What you'll get

...if we work together.

😎 A game to be proud of

Great games have great soundtracks. Ever dreamed of reaching “Overwhelmingly positive” with your game?

I’ll help you get there.

💰 A better publisher deal

Looking for investors?

We’ll wow publishers with a great-sounding demo and trailer.

🦸 A professional side-kick

I’ve worked on 6 game titles (3 shipped, 3 soon-to-be-shipped).

I’ve got you covered, whether this is your first solo project or you’re a veteran leading a team.

What my clients say

Jaroslav Meloun (Rendlike)

We worked on FixFox, a Pixel Art game

"Working with Aleix has been an amazing experience that I often think fondly of.

Aleix is systematic, paying attention to details and making sure that deadlines are met, but also creative, even coming up with his own suggestions to improve the player experience.

He's versatile in both digital and analog instruments and can handle an insanely broad range of styles and genres. When in doubt, he carefully estimated his options, making quick musical experiments, to make sure we were on the same page.

As a client, I was completely satisfied and definitely got the value for my money, with lots of extras. Aleix's soundtrack is often quoted as a major selling point of my game FixFox; if you're an indie developer looking for a talented and experienced music professional, but your budget is not infinite, I can definitely recommend him."

Read the case study

Daniel Tizón (Ancient Pixels)

We worked on Ancient Kingdoms, a Pixel Art RPG

"Aleix possesses a remarkable ability to capture the game's essence, and he significantly contributed to the creation of a wonderful musical experience for 'Ancient Kingdoms'."

Gaspar Rabadán
(Wooden Esophagus)

We worked on Weeaboo's Dream, a Pixel Art Horror title

"Impeccable work, Aleix nailed the atmosphere of our game. Absolutely recommended!"

Tomáš Oramus
(Ray Flower Games)

We worked on Captain Soda, a platformer shooter

"Working with Aleix has been amazing, he's a very generous person and a great composer.

His music was exactly what I was looking for; a mix of modern and retro sounds. He took all the inspirations and little details I had in mind to create some awesome music and jingles. He knows exactly what needs to be done and helps you to iterate on the style and find the vibe. Really impressed with how it all turned out.

He went above and beyond. Working with him has been great, he's very organized and responsive.

If you think music is 50% of the game and need a modern retro soundtrack with lots of depth, you'd find no better composer."

Tomáš Oramus (Play By Ears)

We worked on Dukaz 111, an audio-only mobile game

"I met Aleix at a sound design conference and after a short chat we had a deal.

Working with him was amazing, his music added a great vibe to our game and his knowledge of FMOD was something really helpful throughout the entire process."

Read the case study

Sander Wubben (Devil Toad Studio B.V.)

We worked on Guncar Arena, a Pixel Art game

"Working with Aleix has been an absolute pleasure.

He is very professional and methodic in the way he works and communicates. He knows how to take the essence of a game and translate that into unique compositions which truly elevate the game.

Aleix  is passionate and creative and I was very impressed by the way he was able to mix genres to create something completely unique for my project. He was also very open to feedback and in the end produced a soundtrack that I am extremely happy with!"

Xiao Tan (Purple Door Studios)

We worked on Magic Inn, an Inn management deckbuilder

"In my opinion, Aleix is the perfect sound designer and music producer an indie game team can have.

In a small indie team, a core member must have the love and understanding of the game we develop, the ownership required to go above and beyond, and the deep expertise in a specified area to contribute. I'm so grateful that Aleix possess all of the qualities.

He actively participates in our weekly team meeting, even though not required, to brainstorm ideas and provide feedback. He would put on the designer hat to come up with ideas to improve the sound effects, and follow-through to implement them.

His expertise in Unity and FMOD allows him to integrate the sound and music independently, reducing team's workload. And last but not the least, his musical talent allow him to compose beautiful tracks to perfectly match the mood of the game.

In addition, Aleix is an amazing team player. Communicating with him is a treat and he receives feedback and criticism well, which is very hard to do and we value tremendously. Aleix has become a vital part of our team, we are so lucky to have him."

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What players say

Heather Johnson Yu

Heypoorplayer.com

[...] I love the music, those delightful chiptunes providing a soothing soundtrack that never stopped being enjoyable. - Full review

Will

60minuteswith.co.uk

[...] I love the music, those delightful chiptunes providing a soothing soundtrack that never stopped being enjoyable. - Full review

How much will it cost?

It takes 30 minutes to figure it out.

Every game is unique and needs a different approach to music and sound (you’re not making the exact same game as someone else, right?).

In order to give you a fair price, we’ll have a (free) 30-60min “Discovery Call.” During this call, I’ll ask you questions to learn what you want to achieve and to figure out what your game needs. (and yes, you can have your camera off if you want.)

This is also a way to discover if we’re a good fit - I’m picky choosing my clients, and I won’t work with you unless I’m sure I can turn your game into something great.

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Get started now

1. Send me an email at contact@aleixramon.com

2. I’ll send you a link to book a time slot for a (free) Discovery Call.

3. In the call, we’ll figure out if we’re a good fit, and I’ll offer you a price that fits your project.

Heather Johnson Yu

Heypoorplayer.com

[...] I love the music, those delightful chiptunes providing a soothing soundtrack that never stopped being enjoyable. - Full review

Will

60minuteswith.co.uk

I adore FixFox's soundtrack, which is auspicious given it's so prevalent. - Full review

Jose Antonio Calvo

33bits.net

There's a lot of love for Chiptunes in the shape of very catchy music, but there are also lavish moments that strengthen an intriguing story full of special moments. (translated from Spanish) - Full review

Alice Bell

RockPaperShotgun.com

[...] I get the title screen theme stuck in my head quite often. - Full review

Pedro Cooray

Checkpointgaming.net

Driving between locations is atmospheric and relaxing, supplemented by the wonderful, memorable soundtrack, reminding me of the better parts of my time with Sable. - Full review

Jayden Tighe

Deluxe.news

The music of Fixfox takes the serene atmosphere to perfection. - Full review

Lee Fairweather

MoviesGamesandTech.com

[...] Kudos to you Sir for creating an awesome and varied OST. - Full review

[...] Really I can't underscore enough how pleasant and just overall enjoyable every song in the game is, especially as you ride between old semi-abandoned towns having a little folksy guitar backing you up and setting the mood was really perfect.

[...] The music alone is fantastic and would love to have a soundtrack.

[...] You'll love the soundtrack composed by Aleix Ramon as most of the tracks gives off gentle vibes while still being in place, while fitting the scenery as needed.

[...] Music is one helluva piece of work! From bad ass desert soundtrack to chill Lo-fi music.

[...] It's been two weeks since I finished the game, but I still listen to the soundtrack when outside on a walk, and think about how the game made me feel.

[...] Different music tunes, that played together compound themselves into yet another tune in a manner, that would leave J.S. Bach proud. These little details show that the person behind the game did not care about the effort needed, nor for the RoI KPIs, nor for the focus groups feedback. No, the only valid measure was the vision of the final product.

The story, gameplay, and music of this game are f*****g awesome. I don't usually pay attention to game music, but I love this one, and it makes the game much better. (translated from Spanish)

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Get into my brain

I know, trusting a music composer to take care of your project's music is scary. What if he messes up? What if he doesn't care enough? After all, no one really knows how much effort you've put into making your game.

This is why I'm regularly pouring my brain into my personal blog - so that you can see how I think and who I am.

Here are my latest blog posts:

Different, but familiar

Repeat more, and things start making more sense.

5 ways a good soundtrack can make your game earn more

Whether you hire a composer, use pre-made stock music, or make it yourself, a good soundtrack can make your game earn more. Here's how.

No budget for game music?

You're making a game with a tight budget, but you need music. Here are your options.

See all blog posts