“Aleix is a person with whom it is enjoyable to work, he gets very involved in the project ensuring a high quality result”
— Rubén Acebal, video game developer
Music and Sound Design for Media
Welcome to the official website of Aleix Ramon, music composer and sound designer for media. If you have an audiovisual project like a video game, ad, film or any other media with audio I can provide you with the music and sound it deserves, specially crafted for your needs. You care about your product and so I do; let me know about it using the contact form below, or send me an email to firstname.lastname@example.org
Who Is Aleix Ramon?
Aleix Ramon is a music composer, sound designer and multi-instrumentalist musician established in Barcelona (Spain). He has degrees in both music theory and audiovisual communication, and carried a successful research in the field of Music Psychology in the prestigious IPEM (Institute for Psychoacoustics and Electronic Music) in Ghent (Belgium). He also played in a wide variety of bands, ranging from Jazz to Metal music.
He is also the writer of "The Nomad Home Studio: The Complete Guide to Making a Living from Music While Traveling", a book aimed to teach other music composers, producers and sound engineers achieve a better and more satisfying lifestyle.
In the field of advertising, he has composed the music of numerous videos including clients like Nike and Decathlon. Between 2015 and 2016, he assisted in the audio production of adverts for international brands like Audi, Volkswagen and Nescafé in the renowned BSO Super Studio in Barcelona.
In the world of cinema he has collaborated in both short and feature films. A long-lasting collaboration with the Spanish company OLALON led to the production of different short films that are currently being submitted to different film festivals, and the feature film Blood Room for which he composed and produced the main theme was premiered on the last edition of the renowned Sitges International Fantastic FIlm Festival.
Aleix Ramon has also collaborated in the development of video games taking care not only of its music and sound design but also of its audio implementation using the middleware FMOD.